Monday 10 August 2009

The Temple - WIP

I had an idea for a game concept a while back, which I only decided to start developing and refining a few weeks ago. As I am a massive Star Wars fan, I was heavily influenced by it and in reality if I were to describe this game, it would be an IP of Star Wars, cue intro:

"Thousands of years after the events of 'Star Wars: Episode VI', the Jedi are merely a myth..... Nothing remains of their existence, just ruins and evidence of years of battles.... A young archaeologist and scholar in history believes the Jedi race to really have exist and goes in search for evidence.... He arrives at the planet Yavin IV, which is now a dead planet covered in desert.... He finds the ruins of the Massassi Temple and so his journey of discovery begins...."

This is basically the idea that I imagined, but I am not going to use any reference to Star Wars or Jedi for that fact, because in this setting Jedi don't exist and no one knows about them. This young archaeologist/tomb raider just happens to discover some sort of energy/force in the temple ruins he is searching and unlocks this force within himself, then go on to face his dark side, which is just an evil version of himself.

It is not meant to be a long game, just a demo for my portfolio, but even so it takes a lot of time and is a very long process when doing it alone. I am planning to make all models low-poly, say to the standard of a PS2 game. This will help save a bit of time and give me a chance to go through the process of making my game efficient and optimising it as much as possible. I am planning to use the open source graphics engine OGRE3D, its a very popular engine and will save me a lot of time that I wouldv'e spent trying to optimise the graphics. There are many plugins that people have developed for OGRE too, and hopefully with some more research and testing I will be able to find a physics engine/plugin for this game too. I mean the main purpose of creating this game is to get experience in developing games and I don't want to start re-inventing the "wheel" as they say, so I will try to get my hands on all major parts of a game from whatever sources I can. I have recently downloaded the evaluation edition of the Havok engine, so I am going to look into this more and setup a working environment for it.

Below are scans of some concept sketches for 'The Temple' and a couple of screens of the main character model I've done so far (beware concept drawings are rough).



As usual I would appreciate any comments, thanks!

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